EVA

An AI device treating mental health through you're whole health journey with monitoring and therapy techniques.

01
Description/Brief

Year: 2021
Individual
QUT University

For this project I was able to work for a client based in China, Freelancing for Dan Cabral Design. I worked as a team member in this group project. My main tasks was to produce 3d models and 3d renders of one of our two concepts for our client.

02
Research

From Experience

The research phase of the project was conducted using action research, employing the technique of interviews and secondary research to best gather my data. I conducted this in two cycle phases, the first being with a former professor in facility of health at QUT and the next phase with a social worker at Currumbin Clinic and a patient who is also my user. From this I explore the disconnections between the current system where I extrapolated out important themes which included Rehabilitation, User Behaviour, Routines and Life Stages, Brain and Sound, Nature and body. Through all of the user data gathered my priority target market is those aged from 16 – 45 years old with still consideration for those outside this age.

03
Probelm/Goal

A Clear Direction.  

Lack in proactively recognizing life stages, risk factors and creating participation where there is a disconnection of Mental Health services/products and the whole cycle of health when experiencing daily life and the goals is To provide active therapy to a user and also allow monitoring of them through the whole cycle of health

03
Product Intervention

A New Immersive Experience.

Designed to stimulate life in a new form, EVA is here for us! Driven from research and development, EVA can help connect us back with life and how we treat our own health. The AI system will grow with the user and learn their strength and weaknesses using monitoring, tracking and voice/tone recognition with the combination of designed activities focusing on stress relieving, relaxation and understanding.

03
Usability and Ergonomics

Being Comfortable Everywhere

Through research, I found stress comes from our upper chest region and this is where we feel it most. It was vital to target this region for the device to help a user through many different circumstances where stress maybe taking over.

03
Monitoring and Interaction

Combining Input with Output

EVA goes into extreme depth in monitoring techniques and from this it gives user tailed output feedback to the user to help them proactively grow in their health journey.

03
App Integration

A Total Interactive Experience  

The EVA app is designed to provide the user with more tools in their journey. A very intriguing feature of being able to connect with your close ones with the heart.

03
Manufacturing

The Technology Behind The Device

The device is made up of 31 components all fitting within a 12.5 mm thickness body. The small size was vital in order for users to feel comfortable to wear and be portable.

03
The Process

The Work Needed For This Product  

The development of EVA encompasses 15 weeks of hard work where the first half was focused on research and initial concept moving to the second half focusing on prototyping and development of the design. From this I made my own plan to succeed with regular action and reflective plans to ensure I was meeting the requirements of each stage.

“Designing beyond boundaries. Specializing in 3D visualization, transforming visions into compelling visual stories”

Jordan McNally

3D Designer